

You can then ask a second question, which is more or less "well then is there anything that CAN kill me?" This triggers an Anamnesis memory I'm not sure if it's possible to listen to all of Calistege's response to the question. One of the very, very first questions you can ask her is (more or less) "how did I survive?" and she says you regenerated because she witnessed it. Well, uh, actually Calistege does make it pretty much explicit that you have near-total physical immortality. Should have just added teal and infrared instead. Orange-yellow is a pretty narrow EM band. There's not a bunch of extra wavelengths between orange and yellow on the visible light spectrum. PS:T was a lot more explicit about this.Īlso, no, Torment. Nevertheless, Player Character was remarking on castoffs being immortal well before I'd croaked even once. Maybe I'm just thick, but nobody ever actually said this in so many words. I didn't realize that you only get to the Labyrinth via the death bus until the second time I played with the mirror and it explicitly said I was killing myself. My first "death" was getting throttled by a ghost in a bar, and given that you wake up in a new room in the Labyrinth, I thought I was just on a mental journey or something, especially with how blase my companions were about the whole thing. That can be chalked up to a minor scripting error.īut then there's the big one, like "How exactly do I know I'm immortal?" Since I've done a pretty good job of not getting killed, I didn't actually know what happens when Last Castoff dies.

Occasionally I'll know things about certain characters (like who is secretly a machine intelligence) without having chased down the appropriate dialogue trees.
Torment tides of numenera labyrinth mod#
We have also added a bonus fathom as we reached 10,000 likes on our Facebook page.Įach Fathom adds deeper playable content and reactivity, and more of the features reached through the Stretch Goals (e.g., like increased quantity and complexity of the Reflections discussed below).I'll eat my hat if someone doesn't try a full conversion mod at some point.Īs I slowly work my way through the game, I'm noticing some odd holes in the narrative.

So at 48,000 Backers, we’ll be at Fathom 2, at 51,000 Fathom 3, etc. More types of secrets are attached to upcoming Stretch Goals, some of which are described below.įor every 3000 Backers beyond 45,000 (roughly when the $2.5m Stretch Goal was reached), we will extend the Castoff’s Labyrinth by one Fathom. As the Labyrinth gets bigger, more of these random cyphers will become available the deeper you go. What types of secrets and rewards? One will be lost cyphers: Each time you die, a new cypher (a single-use numenera) appears in the Labyrinth that you can take back with you. Its depths are called Fathoms, and each brings new secrets and - for the determined - new rewards. As it grows, its secrets become deeper and more complex. The Castoff’s Labyrinth is a bizarre and interesting gameplay area, one of haunting exploration and discovery. But you’d be missing out – it’s our goal to make gameplay after death compelling enough that you won’t even think about reloading. When you die in the game, you could always just reload, or maybe find the easy way out of the maze and back to your body. It’s your mind, but you wouldn’t know it from all that’s in here (I mean, what the hell is that dead, tentacled thing the size of a mountain range?). The Castoff’s Labyrinth is a strange realm, a dreamlike maze of jungles, stairways, tunnels, and ruined cities. When you die, your consciousness travels somewhere else, to a labyrinth of the mind. Your consciousness, on the other hand, is a twisted place. Death in Torment will not be the same as “game over,” and there’s more to it this time than waking up in a mortuary.
